Why are the maps small?
If you enjoy vanilla Rust, you've probably experienced the same problem on many 100-200 population servers. The wipe starts strong, but within a couple of days the population drops dramatically, leaving only a handful of players spread across a huge map.
Why only 1x Offline Raid per day?
To focus more on PvP and online raiding, this setting is enforced automatically to slow down jobless small server killers.
Why are some events blocked from running?
Another setting to stop jobless small server killers from overnight event hoarding. Some events will not run until the server pop reaches the trigger limit so there are players to contest each other.
What Quality of Life is there?
Furnace splitter will make life easier with UI settings. Box sorter will help you organise your own loot.
Why is there no Launch Site or Giant Excavator?
There is simply no room for these monuments on small maps. The only way around this is to produce a custom map for each wipe that runs the risk of having glitches that cannot be fixed ( example: floating monuments ) without wiping the server again after facepunch forced update.
For your pew pewing pleasure, the Bradley APC spawns at main monuments! Also, Deep Sea has heaps of nodes! :)
Why is the loot and gather not 10x !?
Rust Mini is not a fast battlefield style server where you play hard for a few hours and jump off. It is made to be close to vanilla but with small changes and bonuses. The gather rate is dynamic with a chance of extra resources to drop in your inventory.